A downloadable game

Spilled Mushrooms (demo)

While embarking on a grand journey to deliver a basket of extremely important mushrooms, you accidentally spilled them. All of them. In a lot of places. Fortunately, you've befriended a whole squad of local critters to help you recover the lost fungi. Try to gather as many as you can before your delivery deadline!

Spilled Mushrooms is a card puzzle game with quick and charming puzzles. Using a small deck of critter cards, you need to strategically collect every mushroom from each region within a short number of turns. Each card has its own unique behaviors that can combo with - and against - other cards, leading to a complex system of synergies and sticky situations. Puzzles are procedurally generated, meaning every delivery is a completely one-of-a-kind challenge with at least one solution. While most of your deliveries can be completed with ease, some of them may leave you scrambling to collect that last mushroom!

This is a limited demo version of the game. You can play as much as you want, but you will need to buy the full version on Catalog to expand your collection, play the daily delivery, and build custom deliveries. Your demo delivery history can be transferred to the full game.

Note for Playdate Squad playtesters: if you previously playtested a copy of this game, this demo likely has less content than you experienced. Sideloading this demo will erase your collection and force you to re-unlock everything. If your latest playtest version was 0.26.1, you will have an 'export data' option to transfer your save data to the full Catalog release. If your latest playtest version was earlier than 0.26.1 and you want to transfer your data, please reach out to me on Discord.

StatusReleased
Release date Sep 24, 2024
Rating
Rated 5.0 out of 5 stars
(2 total ratings)
Authorscizzorz
GenrePuzzle, Card Game, Strategy
Made withPlaydate
Tags1-bit, Playdate
Average sessionA few minutes
LanguagesEnglish
AccessibilityColor-blind friendly, Configurable controls, High-contrast, Interactive tutorial
LinksCatalog, Blog, Community, Support

Download

Download
spilled-mushrooms-1.0.7d.pdx.zip 27 MB

Install instructions

Download the `.pdx.zip` file and follow the official sideload instructions from Panic: https://help.play.date/games/sideloading/

Comments

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(+1)

Hey there - incredible game!!

Just a question - is there a way to use different save files? I'd love to show this game to friends, but I'm hoping to give them a "blank slate" without erasing my own progress & unlocks.

Not within the game itself, but you can keep a demo copy sideloaded since it's separate save from the Catalog copy. It also keeps it limited to a relatively simple card pool so new players don't get overwhelmed with some of the more difficult cards!

(+1)

Ah, perfect - of course I posted this comment on the demo page, and didn't even think of this!

I seriously can't put this game down, btw - I've tried a lot of games on PD, and this might just be the best one yet. The mechanics, presentation, and the treasure trove of statistics on the 'history' page... I think I'm in love!

Are you planning any more games for PD? Whatever you come up with, it'll be an insta-buy for me :D

That's great to hear! Glad you're loving it :)

I've been working on another game but it's taking quite a bit longer to get it right, so don't hold your breath!

(+1)

I bought this on the catalog and it might be my favorite solitaire card/strategy game I've ever played. Absolutely incredible. Dreaming of a physical card game version!

Thanks! Glad you're liking it! I've toyed around with some physical variations in my head but I think they all sort of fall flat compared to what the digital version can pull off - but I do have a spin-off idea for a physical game! It's pretty low on my list of stuff to work on though, so it might be a long time before I ever get around to it if I ever do!

(1 edit) (+1)

My favorite game on the playdate! 

I hope there will be more updates / expansion packs in the future or mod support (if that's even possible on playdate)

I really can't get enough of this.

Stoked to hear that! There are two more planned expansion packs coming (probably late July and late October / early November if everything goes according to plan!)

(+1)

This has now become my favourite game on the playdate. Thank you for making it. It's clear that a lot of love and care went into making the UI,the music and all the cool combo potentials of the cards. I love the theme and the weird little flavor texts on the cards as well. Lots of love 💕 

Thanks for the kind words! I really appreciate it

(+1)

very relaxing!

(1 edit) (+2)

I've loved the full version of this game and unlocked everything. It's a delight. So much attention to detail in the UX. The final unlock is funny, too.

I'd like to see a list of the trophies because there one or two I never quite figured out the meaning of.

Sometimes randomly generation makes a puzzle that is unintuitive, in that you need to avoid a lot of efficiencies in order to solve it. I'll often use hint mode for those, and the solution can feel a bit iffy sometimes (though sometimes it's "oh of course, I should have tried that"). This is always the case with generated puzzles, of course. But it makes me wonder if people have handmade some clever puzzles. I wouldn't know where to look, tho.

(+1)

Thanks for the compliments! I'm especially happy to hear you like the last unlock - we put some extra effort into that one 🙂 

For the trophies, I intentionally left them unexplained as a little bit of a community puzzle - I've seen a lot of users in the Playdate Squad discord decipher a few of them, but I haven't seen anyone record them anywhere!

For the unintuitive puzzles, that's definitely a side effect of being randomly generated! I personally view them as an important part of the game's difficulty curve. Generated puzzles with inefficient solutions tend to be easier and can give players some satisfaction from "outplaying" the game - that's where most of the trophies come from. For extra difficulty, players can demonstrate their mastery of the game by going for an exact solution, which usually requires a thorough understanding of both synergies and antisynergies of each card.

There have been a few custom designed puzzles shared in the Playdate Squad discord, but I haven't seen them anywhere else. It might be fun to see a thread on reddit or other social media!

(+1)

You can read more about the puzzle generator here: https://scizzorz.github.io/mushrooms.pd/posts/puzzles/

(+1)

I purchased from catalog and absolutely love this game. It has become my new favorite to play and reinvigorated me into bringing my Playdate along with me on a regular basis.

Is there potential for any updates in the future? Idk how it would work but I'd pay for dlc or something like that. Also, it would be really cool to have an end turn feature. I've found myself solving problems with days to spare and feel that it would be cool to just let a day pass and let the animals on the board complete the game.

I'm super happy to hear you're loving it!

I do plan to add some extra content, but the schedule is very rough right now, so I wouldn't expect it too soon. 

Thanks for the suggestion, too! That's a fairly common request, but unfortunately I feel like it changes some parts of the puzzles too much, particularly when it comes to acquiring some of the bonus trophies. There are just some situations where being able to skip a turn can enable moves that weren't possible before. I do understand wanting to just set your cards in motion and watch it play out, though! 

(+1)

After posting that something actually happened to me that changed my win condition because of the cards I had left so I totally understand now lol

Is there anywhere that has a list of the bonus trophies (and the points they're worth) somewhere? 

I intentionally left the trophies unexplained as a little bit of a community puzzle - I've seen a lot of users in the Playdate Squad discord decipher a few of them, but I haven't seen anyone record them anywhere! They aren't worth any extra points though - they're just fun awards 🙂

(+1)

I just got two new ones I haven’t seen today! I’m gonna go check out what others are saying :P

One of my favorite things about the Playdate is how cool and accessible most of the devs are. Thank you for contributing to this little community and for making such an amazing game.

If you’re working on anything else I’m very much looking forward to whatever that may be. Cheers!

(+1)

This is an absolutely perfect Playdate game, I got it from the catalog. The puzzles themselves are consistently fun and satisfying, and there are so many little touches that keep it fresh. Being able to go back and replay certain puzzles is a great feature; you can leave a puzzle you're struggling with and come back later. Love this game 10/10

(+1)

Thank you! I'm glad you're enjoying it :)

(+1)

What a fun and visually appealing game! I will definitely be buying the full game :)

I love the artwork, and the audio, and everything just seems so polished. The sizing of the cards and text is perfect for the play date - they don’t seem overly big but they also don’t seem too complex and small, even though they are very nicely detailed. 

Thanks! I hope you enjoy the full version!